![]() ![]() Those are the two main things that 1) the game doesn’t explain properly 2) other people tend to miss in their advice, so hopefully those help. Opposite to this, if you crit your first hit, it bumps up damage for all your subsequent chains, so going for broke off of a crit isn’t a bad strategy. So unless you’re doing some shenanigans with chaining a ton of attacks, it’s usually better to stop if you miss the first hit. However, if you miss your first hit, your chain attack will only increase by increments of one. Attacking different body parts for better accuracy can be helpful on the first hit, but useless for the subsequent ones. Class affinity unless your min/maxing is useless and a waste of time.Īlso, there’s two evasion values - one for the initial hit, and one for chain attacks. If you’re having trouble with an enemy, change up your element/type. learn attack skill instead of defense skill since after a while you will learn a skill that let you do the 10% of your difference between max hp/actualy hp.Weapon’s have 3 characteristics : monster/class affinity, element affinity and damage type (blunt, slash and pierce).Īnnoyingly, the game focuses on the first when really it’s the least important (changes too much/is hard to maintain, and the weighting is equal between all 3, so one class affinity=1 element=1 weapon type). use the skill that does 25% of damage you just received to the boss, there is one for magic attack and one for physical attack, don't mix them remember that the blade have a type (Blunt,Piercing,Slashing) so if you have a rapier (which is piercing) don't mount it on an hilt which has 0 piercing and 30 slash you can find some pretty nice weapon in the iron maiden when you reach it the crossbow has great range and is really easy to chain. at a certain point of the game you will find spell that change the elemental affinity of your weapon. if you need any type affinity there are training dummy all over the world that can help you get the kind of affinity you need to know what enemy is weak to what use the analyze spell check always how much damage you are going to do and what is the hit% and try changing weapon and/or special skill (Break Arts sometime are really usefull) if the game say you are going to do 0 damage still attack and expect something between 1 and 5 Just plug and chug your way through, and combo the fuck out of everything and sap all of their MP and whatever - if you can't do damage, fuck the enemies over in every other way possible. ![]() I didn't give a single shit about making sure only Weapon X hit dragons and Y only hit humans and all that crap. The only time I switched weapons in VS was when I got bored. I used a bow at the end boss and I don't think I got hit - I know I didn't get hit by the boss's super move. I ran around at 100 Risk for basically the entire game and just forged my way through everything. I never paid any attention to any of it and I got through fine. VS has a lot of crap about affinities and materials to combine and etc. OK, I'll preface this by saying it's been probably four or five years since I played through VS, so I'm definitely not going to be able to cite any specifics.Īll I ever needed in VS was the bow it's painfully easy to string combos with, and that's all you need. 9+ hits only if you're going to maintain a monster chain to kill a boss and you don't care about the risk penalty. Use your buff spells, use the good debuff spells, don't bother with the combat spells (not useful until replay anyway), use a shield against tough bosses (they can really, REALLY cut down damage taken - oddly, remember to remove your shield if using a heal spell I believe, if it has resistance to that)Ĩ hit chains were the magic number to avoid excessive risk growth iirc. Which two those are, I don't remember, but if you check a faq, I'm sure you can find it.Īll you really need is good timing and a bit of brains. Hitting certain types raises one thing, lowers another, so you can pair up two on one weapon, two on another, etc. It's been awhile since I've played, but iirc, with three weapons, you can have maxed out anti-monster attributes for every type of monster. I went through the game doing an absolute bare minimum of crafting (little more than sticking a few gems in weapons, and assembling a few), and using several different weapons to work on different affinities. ![]()
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